Diagnose symptoms and find a cure! Hmm. Sick residents will have their schedules interrupted while they recuperate in bed. Moonbury has around 30 unique inhabitants who will occasionally fall ill and call for your aid. Gain their trust and tend to each person when they fall ill in this open-ended sim RPG. The Medical Association decides to send their most accomplished chemist - you - to help cure the mayor's daughter and convince the residents of Moonbury of the wonders of modern alchemy. Until one day, when the mayor's daughter falls ill, and the local witch doctor can do nothing to help her, they are forced to look outside their small community for help. Overall I think if you're looking for something mindless and cozy after a stressful day then this might be an ok game to pick up, once you're relaxed enough into the game though you really start seeing the flaws and will quickly get into something more engaging.The town of Moonbury has always been wary of the advances of the outside world, preferring to rely on their traditional methods of healing. The minigames also were more of an annoyance then fun. It's so lazy seeing how the writers really didn't even try to make the NPCs feel alive. Talking to a character 4 times it game me the same line each time and gave experience towards that characters friendship each time. So many of the characters felt like hollow puppets with repeated lines constantly. The writing was also not really engaging me. I didn't really like gameplay loop although I can imagine this would be a good introduction to this style of game for a very young audience. Its like a easy mode farming game in a genre already incredibly easy. The lack of permanence when foraging or even waiting times to get materials **** any challenge out of collecting. Overall it's sorta like a farming sim without the hassle of farming and instead you go out into the open to forage for materials that the map will reset everyday. Cozy but kinda boring due to a lack of gameplay elements that can be challenging.
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